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An Interview With Producer Steve Golin By Devin D. O'Leary SEPTEMBER 22, 1997: In the mysterious world of Hollywood, what goes on behind the cameras can often seem like a shadowy blur to the casual observer. While big-name movie stars bask in the glory and hype of talk shows, magazine articles and celebrity profiles, behind-the-scenes personalities like producers, directors and writers are relegated to the world of unseen machinery cranking out product for our enjoyment. In this backstage world, Steve Golin is one of the biggies. As a found-ing partner of Propaganda Films, he has execu- tive produced such eclectic fare as David Lynch's Wild at Heart (winner of the Palme d'Or at the 1990 Cannes Film Festival). Most re-cently, he executive produced the all-star Sleepers and The Portrait of a Lady. Just last week, Propaganda's new film The Game hit movie theaters. This week, A Thousand Acres starring Michelle Pfieffer and Jessica Lange will open. Weekly Alibi had the opportunity recently to talk with this busy producer about his company, his films and his role in the modern-day Hollywood machinery. Tell me about Propaganda Films.
The style of directors that Propaganda works with (David Fincher, David Lynch, John Dahl) is very powerful, very visual. Is that something Propaganda looks for? It's not necessarily that they're visual, but they're more "auteur" directors. If you look at any company that we're trying to emulate, it's the old Orion. When you see The Game, you'll see. It's not like any other movie. ... I was talking to another director who saw it last night, and he was like, "Wow! It's different." How did The Game develop?
The films that Propaganda makes are typically dark and off-beat. Do you feel much pressure to produce lightweight Hollywood blockbusters? There's a lot of pressure to do that. I just don't have the mentality. I wish I could do it. I can't do it. The thing is, I only make two pictures a year. If I made one movie like that every year, I'd be so happy. But I can't do it. I try. I don't have the mentality to develop Liar, Liar. I wish I did. 'Cause I actually thought it was funny as hell. It's not like I didn't like it. It's just not a movie that I see myself making. I don't have that sensibility. ... Every time I've worked on something just for money, I've been so sorry I did it. And every time I've tried to guess the marketplace--what was going to do well--I was wrong. So I just can't be involved in that anymore. Now it's to the point where I'm going to work on stuff that I really like, that I care about, and that's it. --Devin D. O'Leary
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