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A Machine's Hand. By Adrienne Martini AUGUST 23, 1999: In my secret heart of hearts, I want to be an animator. The sticking points are many: my knowledge of the craft is shaky, my patience for tedious projects is small, and my skill as an artist is minuscule. Even my doodles are odd and misshapenand not in a good way. Given all of this, I still think it would be fun, kind of in that crappy-day-at-work, think-I'll-join-the-circus-fantasy way. Which is why I find computer animation such a boon; it removes, at least, one stumbling block from my quandary since the machine can do some of the tedious stuff, like coloring millions upon millions of cels.
Of course Pixar really made their name with the awe-inspiring Toy Story (G, 1995), which married the vocal stylings of Tom Hanks and Tim Allen with the computer people while exploring what toys really do when people aren't watching. Toy Story walked off with a '95 Golden Globe, as well as Oscars for Best Screenplay and Best Song (Randy Newman's "You've Got a Friend in Me"). My strongest hope is that the sequelset to be released in November of this yearwill be as magical as the original. For me, it was Tron (PG, 1982) that started my whole enchantment with the idea of animation of the computer sort. Admittedly, the movie itself was lackluster, despite the work of Jeff Bridges and Bruce Boxleitner, but it was one of the first to combine computers and animation.
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