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By Jon Lebkowsky MARCH 9, 1998: George Sanger, aka The Fat Man ("the biggest name in music for multimedia"), loves his work as much as anybody I know. So far he hasn't been seduced by the lucrative world of film soundtracks, preferring to record tracks for diverse computer games including Origin's Wing Commander, Trilobyte's 7th Guest, Chuck Yeager's Air Combat, Monster Truck Rally, Ultima, and Star Trek games - I count almost 100 games listed at his http://www.fatman.com site. With his band, Team Fat, he has been creating multimedia game scores for 15 years. George says his biggest problem today is that "the pipelines are clogged with awful games." That, and the economics of game production: What's left of the budget for a game's soundtrack after all other costs are covered doesn't always support a full implementation of Team Fat's creative force. More recently, The Fatman is releasing CDs of refreshing analog recordings of Team Fat performing game soundtracks. Surf.Com contains the soundtrack to Zhadnost - The People's Party, Texas surf music for a twisted sort of communist game show, and 7/11 is the soundtrack for 7th Guest/11th Hour, the world's first million-selling CD-Rom title. Another CD, Flabby Rode, a collection of giddy game tunes, will be released soon - and there are five more CDs in the can. Team Fat is pumping out these CDs with the support of Music and Computers Magazine, which bought a bunch of the CDs up front.
Meanwhile, Fat Man is working on projects for the military, including a peacekeeping game with a Bosnian scenario, which explores alternatives to fighting, and a bloody war game based in Korea. Army training films gone interactive. He's also working on a game, soon to be released, called Dawn of War, and some other projects that are way top secret. (Zeppelin brigades, planned invasion of planet Zuron, secret outings to dim sum palaces in cyberspace? He won't say.)
One thing he did discuss, and he'll probably talk more about this at the panel
he's doing at SXSW, is a new business model for scoring games which involves the
marketing of alternate soundtracks. One thing that drives gamers crazy is that same
music pounding away hour after hour, game after game; even the greatest stuff gets
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